SKU: 40293512429
fahrrad gepäckträger ktm

fahrrad gepäckträger ktm SW-Motech ADVENTURE-RACK Gepäckträger | Schwarz. KTM 1290 Super Advent – Rideparts

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Description

fahrrad gepäckträger ktm SW-Motech ADVENTURE-RACK Gepäckträger | Schwarz. KTM 1290 Super Advent – RidepartsADVENTURE RACK Gepcktrger SW MOTECH fertigt diesen vielseitigen ADVENTURE RACK Gepcktrger passend fr die KTM 1290 Adventure. Bereit fr groe Abenteuer: unser ADVENTURE RACK berzeugt durch seine extreme Belastbarkeit und die funktionsorientierte Form. Mehr als 15 Jahre Erfahrung in der Fertigung von Gepcktrgern und das Feedback von Kunden und Testfahrern sind in die Entwicklung dieses Alu Gepcktrgers geflossen. Materialstrke, Gewicht und Geometrie

ADVENTURE-RACK Gepäckträger

SW-MOTECH fertigt diesen vielseitigen ADVENTURE-RACK Gepäckträger passend für die KTM 1290 Adventure.

Bereit für große Abenteuer: unser ADVENTURE-RACK überzeugt durch seine extreme Belastbarkeit und die funktionsorientierte Form. Mehr als 15 Jahre Erfahrung in der Fertigung von Gepäckträgern und das Feedback von Kunden und Testfahrern sind in die Entwicklung dieses Alu-Gepäckträgers geflossen. Materialstärke, Gewicht und Geometrie wurden für anspruchsvolle Touren sowie für den Offroad-Einsatz optimiert. Die modellspezifischen Anbauelemente garantieren beste Passform und eine einfache Montage an Originalanbaupunkten.

Gezielt für Reiseenduros, große Straßen- und Sporttouringmaschinen entwickelt bietet das ADVENTURE-RACK eine großzügige Auflagefläche. Zahlreiche, große Verzurrösen geben Hecktaschen sicheren Halt. Die Funktionsbohrungen nehmen Adapterkits zur Befestigung von Topcases von SW-MOTECH, Givi, Krauser und Shad oder SysBag Taschen auf.

Der Gepäckträger wurde unter harten Bedingungen im Labor und im Gelände getestet. Seine Robustheit wurde dabei bestätigt. Das ADVENTURE-RACK trägt dein Gepäck bis ans Ende der Welt oder wohin du so willst.

  • Besonders robuster Gepäckträger für lange Touren auf und abseits der Straße
  • Ausgewählte Fertigungsverfahren und seine optimierte Form verleihen dem ADVENTURE-RACK eine Extraportion Stabilität
  • Extreme Belastbarkeit bei Vibration, Stößen und hohem Gewicht unter harten Bedingungen im Labor und im Gelände getestet
  • Viele Funktionsbohrungen: für TRAX Topcases, SysBag Taschen mit Adapterplatte sind für die jeweiligen Adapterkits separat erhältlich
  • Adapterkits zur Befestigung von Topcases anderer Hersteller (Givi Monokey und Monolock, Krauser, Shad I und II) ebenfalls erhältlich
  • Leichtes Verzurren von Gepäck an zahlreichen, großen Verzurrösen, durchfädeln von 25 mm-Verschlüssen möglich
  • Besonders großzügige Auflagefläche (Breite: 32,9 cm vorne, 22,5 cm hinten, Länge: 30,3 cm)
  • Einfache Montage an Originalanbaupunkten mit modellspezifischen Anbauelementen
  • Wirksamer Korrosionsschutz durch schwarze Pulverbeschichtung
  • Aus leichter und dennoch robuster, 4 mm starker Aluminium-Legierung

Lieferumfang

  • 1 x ADVENTURE-RACK Gepäckträger
  • Anbauanleitung
  • Montagematerial

Details

  • Material: Aluminium
  • Oberfläche: pulverbeschichtet
  • Farbe: schwarz
  • Gesamtgewicht: ca. 1,7 kg

Genehmigungshinweis

Dieses Produkt muss nicht zugelassen werden. Es benötigt daher auch keine Prüfzeichen, Gutachten oder Allgemeine Betriebserlaubnis. Die Informationen in der Anbauanleitung sind zu beachten.

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SKU: 40293512429

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4.2 ★★★★★
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Thomas J. Shandorf
Los Angeles, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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Reviewed in the United States on July 23, 2019
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Verified Purchase
Sarah Sofía Ortiz Campos
Houston, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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NS
New York, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
T
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Tinkerer
Omaha, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Belleville, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022

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